5 March 2010

nothing new

wow. been a while.

nothing new to report.
still unemployed. still on the dole.

really need a new TV. My 14" dvd-combo is no longer cutting it.
Mass Effect 2 is hard enough to play with such a tiny screen. Not to mention their stupidly small subtitles ¬_¬
I can forget about even looking at the Last Remnant. The screen was cluttered on a 32" HD TV! no sodding chance on my little thing.

and i need a PS3. there is now actually more than one game I want for it.

bugger.

12 October 2009

3 days...

until the build has to be sent to our lecturer for GameCity.

I've rigged and animated both the neutral and heavy characters so far.
Their animations will need refining, but they've got animations.

I've just rigged the floaty character. I still need to weight-paint him (and obviously animate him), but as far as I can remember, he really only has 2 animations needed; a 'walk' and a 'run' (as much as a floaty character *can* walk and run). :)

I'll do some proper renders of the animations once I have a texture to put on him. The default grey of Maya really doesn't do them justice.

29 September 2009

and he's finished.

Well the neutral rig is finished. hopefully.
put it this way, i'll be able to animate him lol

there are quite a few screenshots of the rig, so i'll only post a couple here.

The rest can be found on my photobucket here



neutral rig




neutral rig and controls




neutral rig, controls and see-through mesh




neutral rig, controls and solid mesh