wow. been a while.
nothing new to report.
still unemployed. still on the dole.
really need a new TV. My 14" dvd-combo is no longer cutting it.
Mass Effect 2 is hard enough to play with such a tiny screen. Not to mention their stupidly small subtitles ¬_¬
I can forget about even looking at the Last Remnant. The screen was cluttered on a 32" HD TV! no sodding chance on my little thing.
and i need a PS3. there is now actually more than one game I want for it.
bugger.
5 March 2010
12 October 2009
3 days...
until the build has to be sent to our lecturer for GameCity.
I've rigged and animated both the neutral and heavy characters so far.
Their animations will need refining, but they've got animations.
I've just rigged the floaty character. I still need to weight-paint him (and obviously animate him), but as far as I can remember, he really only has 2 animations needed; a 'walk' and a 'run' (as much as a floaty character *can* walk and run). :)
I'll do some proper renders of the animations once I have a texture to put on him. The default grey of Maya really doesn't do them justice.
I've rigged and animated both the neutral and heavy characters so far.
Their animations will need refining, but they've got animations.
I've just rigged the floaty character. I still need to weight-paint him (and obviously animate him), but as far as I can remember, he really only has 2 animations needed; a 'walk' and a 'run' (as much as a floaty character *can* walk and run). :)
I'll do some proper renders of the animations once I have a texture to put on him. The default grey of Maya really doesn't do them justice.
Labels:
animation,
floaty character,
game city,
void,
walkcycle
29 September 2009
and he's finished.
Well the neutral rig is finished. hopefully.
put it this way, i'll be able to animate him lol
there are quite a few screenshots of the rig, so i'll only post a couple here.
The rest can be found on my photobucket here

neutral rig

neutral rig and controls

neutral rig, controls and see-through mesh

neutral rig, controls and solid mesh
put it this way, i'll be able to animate him lol
there are quite a few screenshots of the rig, so i'll only post a couple here.
The rest can be found on my photobucket here




Labels:
animation,
neutral character,
rigging,
void
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