06 June 2009

It's All Over

Well we've got our grades now. I've graduated with a 2:1, which is pretty respectable.
The majority of our class did really well :)
It still hasn't sunk in that it's over. When Void is finally finished, maybe then I'll realise that it's an end to one era and the beginning of another. Or maybe I'll be left in a daze for a couple of weeks.

On to CV writing and portfolio expanding.
Ironically enough, I have no motivation to work on portfolio stuff. I think "I should plan out another animation", but I just sit there and nothing comes to me. Maybe I need to take a break, at least until Void is over. Then I might have the motivation to work on something else. At least I hope so...

11 May 2009

VOID Lighting Tests

Here are some light tests I did for the first level Anemone Sea.
The level itself is not the final build, and many assets are arranged solely to see how light will behave on them at various angles, most notably the orange pads.


These screenshots are taken from Unreal's InEditor Game. The Editor's game mode doesn't access the scripting files that allow our character to be used, so that is why it's first-person.

Anemone Sea_Light01

Anemone Sea_Light02

Anemone Sea_Light03

Anemone Sea_Light04



These screenshots are taken from the game itself, hence why our character is now there.

Anemone Sea_Light05

Anemone Sea_Light06


This is a lighting/material problem we found as a result of the light testing. It has since been rectified.

Anemone Sea_Light07


These are screenshots of the Emerald Cavern. The lighting wasn't my job for this level, so these are only examples of fog testing.

Emerald Cavern_Fog01

Emerald Cavern_Fog02

03 May 2009

update to an old post

well, I've finaly gotten off my ass and figured out how to get the old flash files working in blogger.

I've updated the flash post and embedded one of the flash files so now you can play it without having to download.

old post is here :)