Well we've got our grades now. I've graduated with a 2:1, which is pretty respectable.
The majority of our class did really well :)
It still hasn't sunk in that it's over. When Void is finally finished, maybe then I'll realise that it's an end to one era and the beginning of another. Or maybe I'll be left in a daze for a couple of weeks.
On to CV writing and portfolio expanding.
Ironically enough, I have no motivation to work on portfolio stuff. I think "I should plan out another animation", but I just sit there and nothing comes to me. Maybe I need to take a break, at least until Void is over. Then I might have the motivation to work on something else. At least I hope so...
06 June 2009
11 May 2009
VOID Lighting Tests
Here are some light tests I did for the first level Anemone Sea.
The level itself is not the final build, and many assets are arranged solely to see how light will behave on them at various angles, most notably the orange pads.
These screenshots are taken from Unreal's InEditor Game. The Editor's game mode doesn't access the scripting files that allow our character to be used, so that is why it's first-person.
These screenshots are taken from the game itself, hence why our character is now there.
This is a lighting/material problem we found as a result of the light testing. It has since been rectified.
These are screenshots of the Emerald Cavern. The lighting wasn't my job for this level, so these are only examples of fog testing.
The level itself is not the final build, and many assets are arranged solely to see how light will behave on them at various angles, most notably the orange pads.
These screenshots are taken from Unreal's InEditor Game. The Editor's game mode doesn't access the scripting files that allow our character to be used, so that is why it's first-person.
These screenshots are taken from the game itself, hence why our character is now there.
This is a lighting/material problem we found as a result of the light testing. It has since been rectified.
These are screenshots of the Emerald Cavern. The lighting wasn't my job for this level, so these are only examples of fog testing.
Labels:
anemone sea,
emerald cavern,
fog test,
light test,
void
03 May 2009
update to an old post
well, I've finaly gotten off my ass and figured out how to get the old flash files working in blogger.
I've updated the flash post and embedded one of the flash files so now you can play it without having to download.
old post is here :)
I've updated the flash post and embedded one of the flash files so now you can play it without having to download.
old post is here :)
Labels:
flash
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