6 April 2009

He ain't heavy, he's my brother

Well, I now have the rigged Heavy character.
It's alot more fiddly to animate. I think it might be to do with the mesh and the sacrifices Catherine had to make when weight-painting it.
There's no face controller on this character because for some reason it wouldn't work. And we couldn't get any up/down translation working on the stomach, so there's only a rotation control. Which kinda makes his stomach behave like Rufus' from Street Fighter 4.
Not that it really matters. You're only going to be able to see the character from the back anyway. We just don't have the time to create a custom camera to let us rotate around the character :(

The heavy character doesn't have a jump function. Instead he has a belly bump to knock over pillars. Imagine Po from Kung Fu Panda.
He has a walk/waddle and a slightly faster waddle. no run.
There will be the idle pose as well. and the turn animations. and walking backwards.

The Floaty character is being rigged at the moment. That one doesn't have a walk cycle per se. it more kind of... floats/bobs along. not sure how some of the animations are going to work for that one. It'll depend on what animations we'll need.

I'll post up some videos of the Heavy animations once some of them are done.

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