Last week my task was to model the control room, which I did.
Unfortunately, the normals in some places are completely messed up and when put into engine, the walls are see-through.
Here are the screenshots of the model.


After the production meeting today, me and Rob have been given the task of finalising textures and trying to get them in engine.
Our main unresolved problem is that of getting textures into engine; our models go in, but none of the textures.
It's Easter next week, and after that there isn't long left until the deadline.
If we can get the textures into engine, and get a rigged character with animations to work, we'll be laughing.
If only it was as easy as it sounds....

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